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corrupt data

Topics: Help and Support
Aug 25, 2014 at 4:00 PM
Hello all.

Im having trouble loading my save into the alpha 6 editor. Im using Bruteforce 4.7, Windows 8.1. The error is as follows (sorry some parts are in portuguese):
Consulte o final desta mensagem para obter detalhes sobre como chamar a
depuração just-in-time (JIT) em vez desta caixa de diálogo.
************** Texto de Exceção **************
ProtoBuf.ProtoException: Unexpected end-group in source data; this usually means the source data is corrupt
em D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) na P:\visual studio 2010\D3Compair\D3Compair\D3edit\D3.Application\frmMain.cs:linha 452


************** Assemblies Carregados **************
mscorlib
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.34014 built by: FX45W81RTMGDR

Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

DIII.SaveEdit
Versão do Assembly: 1.2.14.99
Versão do Win32: 1.2.14.99

Base de Código: file:///C:/Program%20Files%20(x86)/Bruteforce%20Save%20Data/ROS%20Alpha%206/DIII.SaveEdit.exe

System.Windows.Forms
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.34003 built by: FX45W81RTMGDR

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

D3.Ui
Versão do Assembly: 1.2.14.99
Versão do Win32: 1.2.14.99

Base de Código: file:///C:/Program%20Files%20(x86)/Bruteforce%20Save%20Data/ROS%20Alpha%206/D3.Ui.DLL

System.Core
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

D3.GameInfo
Versão do Assembly: 1.2.14.99
Versão do Win32: 1.2.14.99

Base de Código: file:///C:/Program%20Files%20(x86)/Bruteforce%20Save%20Data/ROS%20Alpha%206/D3.GameInfo.DLL

System.Configuration
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

D3.Protobuf
Versão do Assembly: 1.2.14.99
Versão do Win32: 1.2.14.99

Base de Código: file:///C:/Program%20Files%20(x86)/Bruteforce%20Save%20Data/ROS%20Alpha%206/D3.Protobuf.DLL

protobuf-net
Versão do Assembly: 2.0.0.668
Versão do Win32: 2.0.0.668

Base de Código: file:///C:/Program%20Files%20(x86)/Bruteforce%20Save%20Data/ROS%20Alpha%206/protobuf-net.DLL

System.Windows.Forms.resources
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll

mscorlib.resources
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.33440 built by: FX45W81RTMREL

Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll

************** Depuração JIT **************
Para habilitar a depuração just-in-time (JIT), o arquivo .config deste
aplicativo ou computador (machine.config) deve ter o valor
jitDebugging definido na seção system.windows.forms.
O aplicativo também deve ser compilado com a depuração
habilitada.

Por exemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está habilitada, qualquer exceção sem tratamento
será enviada ao depurador JIT registrado no computador,
em vez de ser tratada nesta caixa de diálogo.
Any ideias about what could I do?

Thanks!
Coordinator
Aug 25, 2014 at 4:05 PM
I'm currently trying to work on a fix for this exact error but I cant seem to replicate it.
Aug 26, 2014 at 3:32 PM
Edited Aug 26, 2014 at 3:33 PM
I've just tried the new version, and still the same error :(

I've uploaded my file, see if it helps:
http://wikisend.com/download/311478/PS3_gvf.rar
Coordinator
Aug 27, 2014 at 2:55 AM
I haven't forgotten about you I do want you to translate the user interface and database but i have been extremely busy do you have a backup of your save that you can load in the new editor and see if it gives you the same error a fresh copy of what was playable that error is exactly what it says the file is unreadable unless the same is still playable after getting that then I need to know whats going on with it this save here i will be looking at right now to see whats going on.
Aug 27, 2014 at 5:15 PM
Nice!

I tried it again, with the new editor version, and same error... :(
maybe its something with my bruteforce? its saying "1 save. 4 decryptable. 2 decrypted". Is that normal? do I have to do anything special or something?

I uploaded a new fresh save:
http://wikisend.com/download/937836/PS3-Copy27082014.rar
Developer
Aug 28, 2014 at 2:49 AM
I just opened your save in the save editor no problem! I used Bruteforce 4.7. and the latest Editor DIIIROS.SaveEdit_1.2.14.109..
Aug 28, 2014 at 5:29 PM
Edited Aug 28, 2014 at 5:39 PM
UPDATE: Seems to be a simple error of second layer decrpyt in BF.

I am having the same issue. Using BF 4.7 and DIIIROS.SaveEdit_1.2.14.109. Used the recommended games.conf file prior to opening the save. Decrypt then attempt to open via the editor and get the same error message. Save is playable afterwards - and a fresh save results in same error.