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Error trying to get D3 RoS editor working.

Topics: Help and Support
Mar 3, 2015 at 6:43 AM
I keep receiving this error when I try to open save game file.

I've decrypted the files show exactly in tutorial using BruteForce but keep receiving this error in d3editor

************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

DIII.SaveEdit
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/DIII.SaveEdit.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

D3.Ui
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/assets/D3.Ui.DLL

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

D3.GameInfo
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/assets/D3.GameInfo.DLL

D3.Protobuf
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/assets/D3.Protobuf.DLL

protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668

CodeBase: file:///C:/d3/assets/protobuf-net.DLL

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Coordinator
Mar 4, 2015 at 1:30 AM
https://diiiedit.codeplex.com/releases/view/612215 try using this with a fresh file from your playstation
Marked as answer by Niko1199 on 3/3/2015 at 9:53 PM
Apr 11, 2015 at 4:43 AM
I'm on Xbox and well. When I put save on usb it doesn't show up? Help.
Coordinator
Apr 11, 2015 at 8:45 AM
iTzJosh wrote:
I'm on Xbox and well. When I put save on usb it doesn't show up? Help.
There are a lot of you tube videos that show how to add STFS packages to the flash drive for Xbox but this is a PS3 topic you relay should have found something closer or just started a new topic..