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Crushing Blow

Topics: General
Feb 20, 2016 at 12:48 AM
Hi,

So; the crushing blow affix is available in the editor. Has anyone tested it to see if it works?

Thank you.
Feb 21, 2016 at 9:22 AM
Google D3 crushing blow, that will answer all your questions, it answered it for me before having to post.

For example http://www.diablowiki.net/Crushing_Blow
Feb 24, 2016 at 6:46 PM
Edited Feb 24, 2016 at 6:47 PM
It didn't really answer my questions, no. I knew that they removed crushing blow from the game, but that doesn't say that the code was removed from the client. It could be that they removed it from the game by removing the affix from the drop tables for items, for all I know.

That said, I've set 8-12% crushing blow on an item, and I've tried it inside GR150, with insufficient DPS to move health bars. I would think that if crushing blows were happening, then I'd see random large drops in mob health pools. Nope.
Feb 25, 2016 at 5:37 AM
joekraska wrote:
It didn't really answer my questions, no. I knew that they removed crushing blow from the game, but that doesn't say that the code was removed from the client. It could be that they removed it from the game by removing the affix from the drop tables for items, for all I know.

That said, I've set 8-12% crushing blow on an item, and I've tried it inside GR150, with insufficient DPS to move health bars. I would think that if crushing blows were happening, then I'd see random large drops in mob health pools. Nope.
/facepalm, whether or not the crushing blow affix remains in the editor, doesn't mean that its still in game.
If the link provided tells you "The property was removed in subsequent patches and Blizzard never gave any official explanation of why it was gone or why they'd given up on balancing it.", I am fairly sure it answered your question and more.
Saying it didn't answer your question is like saying even though McDonalds has removed the McRib from the menu and no longer serves it, the paper menu you have from 2 years ago still means they can make it.
You can try to get the game to recognize stuff that is no longer in it all day, but at the end of the day, the best quote i can think of was from Farcry 3 "did i ever tell you the definition of insanity?" its doing the same F'in thing over and over, expecting S*** to change".
Feb 25, 2016 at 11:01 AM
/facepalm, whether or not the crushing blow affix remains in the editor, doesn't mean that its still in game.
It also doesn't mean it's not in the game, kradnam. It's in this little ambiguous undefined space that's at least worth asking questions about. They could very easily have different organizational rules for triggering the removal of rollability of affixes, versus source code. Neither you or I know what those rules are, either.
Feb 25, 2016 at 11:15 PM
joekraska wrote:
/facepalm, whether or not the crushing blow affix remains in the editor, doesn't mean that its still in game.
It also doesn't mean it's not in the game, kradnam. It's in this little ambiguous undefined space that's at least worth asking questions about. They could very easily have different organizational rules for triggering the removal of rollability of affixes, versus source code. Neither you or I know what those rules are, either.
"While Crushing Blow has never been enabled in a live version of Diablo 3, there have been skills and items that have a Crushing Blow mechanism, dealing damage as a percentage of the target's life." from the site.
Certain skills or weapons had it in D3 vanilla, before it was removed apparently though. So yeah quite possibly playing d3 vanilla unpatched may get ya the crushing blow on some items, but playing the game solo would suck.
Feb 26, 2016 at 3:16 PM
Certain skills or weapons had it in D3 vanilla, before it was removed apparently though.
I thought they experimented around again with crushing blow in the 2.0 era on the PTR. Regardless, you can view certain types of experimentation with affixes not in the game as an attempt to discover if there is vestigial code lurking around in the game. And we know that, in many cases, that vestigial code continues to exist for a long while with some affix types. So it's not unreasonable to at least experiment to see if the affix does or does not work, even if it's not supposed to really be there.